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Scaling Magic Weapons Source Pathfinder Unchained pg. 163 The following section includes weapons with unusual powers and magical abilities. Magic weapons can have abilities that need to be activated to function or powers that work passively and constantly. Legacy Arrow Slot none; CL 4th; Weight 1/10 lb. Aura faint transmutation; Price 305 gp.
[ART] Ranged weapon inspiration for you DMs r/DnD
DESCRIPTION This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. Alternatively, you can affect as many as 50 arrows, bolts, or bullets.
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A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage. Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off.
Dungeons Deep & Caverns Old Three Unique Magical Weapons
Uncommon but Aeon Stones - the Pearly White Spindle is the best one for a lowish level PC, and might as well give the PC's a Wayfinder to put it in. On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire, Long Strider, Mage Armor, Comprehend Lanugages.
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The idea likely originates from D&D 3.0 rules. In 3.0 magic weapons overcame damage reduction. That's right : in 3.0, damage reductions was not cancelled by weapon types, but by enhancement bonuses on your weapon. For example, there was a 30/+3. If you got a +3 weapon or better, you ignored it.
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Description. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can.
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DESCRIPTION These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease ). The wearer doesn't drop held weapons when panicked or stunned.
Items weapons Paizo by HFesbra staff crossbow sword hammer bow hammer
Magic Weapon, Greater. School transmutation; Level cleric 4, paladin 3, sorcerer/wizard 3. Target one weapon or 50 projectiles (all of which must be together at the time of casting) Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object) This spell functions like magic weapon, except that it gives a weapon an.
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Specific Magic Weapons Subpages Arachnid's Fang Arrow of Charming Arrow Slicer Arrow Splitter Assassin's Blade Assassin's Dagger Avalanche Sling Staff Axe of Felling Axe of Forced Life Banshee's Howl Bastard's Sting Battleaxe, Adamantine Beast Wrestler's Gauntlets Beaststrike Club Biting Bracelet Blade of Binding Blade of the Rising Sun
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A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat.
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4,578 Likes, 41 Comments Tim (bonus_action) on Instagram “Magical
1 Answer Sorted by: 19 Correct on both counts. See the PFSRD. +1 and greater weapons overcome DR that is vulnerable to magic +3 and greater weapons overcome DR as if made from cold iron and/or silver